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Google Analytics + Android

1)      Create First an Account in Google Analytics & U will get Property ID

2)      Download Google Analytics SDK.

It Contains jar file.

3)       Copy .jar file in lib folder in Project & Set Buildpath.

4)       In Manifest file Take the following permissions

<uses-permission android:name=“android.permission.INTERNET” />          <uses-permission android:name=“android.permission.ACCESS_NETWORK_STATE” />


<!– Used for install referrer tracking –>




<action android:name=“com.android.vending.INSTALL_REFERRER” />




5)  Finally Java Code :


import com.google.android.apps.analytics.GoogleAnalyticsTracker;




public class MainActivity extends Activity {

GoogleAnalyticsTracker tracker;




public void onCreate(Bundle savedInstanceState) {



tracker = GoogleAnalyticsTracker.getInstance();

// Start the tracker in manual dispatch mode…

tracker.startNewSession(“UA-35140176-1 -“,this);}


protected void onDestroy() {


// Stop the tracker when it is no longer needed.




Thank you



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Upgrading Android apk in Android Market

Check in Android ManifestFile::::

 1) Previous Manifestfile : android:versioncode = “1” android:version name = “1.0”

    Upgraded Manifestfile : android:versioncode = ” 2″ android:version name  = ” 1.1 “

2)  Maintain same signature i.e signin certification


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How To Enable AdMob For Android Application

1)      Login with Google Account.

2)      Click on Sites & Apps Tab.

3)      Select Add Site/App

4)      Choose your Platform like Android or IOS,etc.

5)      Suppose Android means Click it,Shows Details


Fill ::::::::::: 

                    App Name …………………….

                    Android Package URL : ………………..

                    Category    Select

                    App Description …………….

Click Continue.

6)      It will go to Add New Sites / Apps  &  go to Site/Apps

7)      U will see Some columns,Select Manage Settings – App Settings & u will get publisher code

8)      Then Configure u will get Mediation ID

                                     Check all the fields

 Now It will Display Add Ad Networks To:Demo

                                             Choose Ad Networks== Select Admob  already PUBLISERID is there  finally save & Continue.


9)      AdMob Will Active 24 to 48 hours.


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How to develop ADMob for Android Application

Google AdMob
Google AdMob Ads Android Fundamentals
1. Overview
2. Requirements
3. Incorporating the SDK
1. Adding the SDK JAR
2. AdActivity
3. Permissions
4. Adding a com.google.ads.AdView
5. The Result
6. What’s Next?
Google AdMob Ads banners use a small portion of the screen to entice users to “click through” to a richer, full-screen experience such as a website or app store page.
To display banners in your Android app, simply incorporate the SDK into your Eclipse project and add a com.google.ads.AdView to your UI.
1. Make sure you have the latest copy of the Android SDK and that you’re compiling against at least Android v3.2 (set target in default.properties to android-13).
2. The Google AdMob Ads SDK for Android requires a run-time of Android 1.5 or later (set android:minSdkVersion to at least 3 in your AndroidManifest.xml). This means you can develop with the latest version of the Android SDK and your app will still run on an earlier Android version (1.5 minimum).
Incorporating the SDK
Incorporating Google AdMob Ads into your app is a three step process:
1. Add the SDK JAR to your Eclipse project.
2. Declare com.google.ads.AdActivity in AndroidManifest.xml.
3. Set up required network permissions in the manifest.
Adding the SDK JAR
The decompressed SDK consists of a JAR, a javadoc folder and a README.
1. Right click on your app project in Eclipse and choose Properties.

2. Select Java Build Path and the Libraries tab. Then click Add External JARs… to add the Google AdMob Ads JAR.

The AdMob Ads SDK requires that com.google.ads.AdActivity be declared in your app’s AndroidManifest.xml:

Making ad requests requires the networking permissions INTERNET and ACCESS_NETWORK_STATE, so these must also be declared in the manifest:

You should now be able to rebuild your project without any errors.
Adding a com.google.ads.AdView
Android apps are composed of View objects, Java instances the user sees as text areas, buttons and other controls. AdView is simply another View subclass displaying small HTML5 ads that respond to user touch.
Like any View, an AdView may be created either purely in code or largely in XML.
The five lines of code it takes to add a banner:
• Import com.google.ads.*
• Declare an AdView instance
• Create it, specifying a unit ID—your AdMob publisher ID
• Add the view to the UI
• Load it with an ad
The easiest place to do all this is in your app’s Activity.
import com.google.ads.*;

public class BannerExample extends Activity {
private AdView adView;

public void onCreate(Bundle savedInstanceState) {

// Create the adView
adView = new AdView(this, AdSize.BANNER, MY_AD_UNIT_ID);

// Lookup your LinearLayout assuming it’s been given
// the attribute android:id=”@+id/mainLayout”
LinearLayout layout = (LinearLayout)findViewById(R.id.mainLayout);

// Add the adView to it

// Initiate a generic request to load it with an ad
adView.loadAd(new AdRequest());

public void onDestroy() {
if (adView != null) {

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Android Apk Signing

                                                                     Signing Android apk


1)      Select File & Click Export.

2)      DropDown Android & Click Export Android Application

3)      It will display new Wizard , Browse required Application & Click Next.

4)      It will display KeyStore Selection.

a)      Select path for keystore with ext .Keystore in appropriate location.

b)     Enter password.

c)      Conform password. & Click Next it will display KeyCreation

5)       Fill the following

a)      Alias        : Name

b)      Password : ********

c)      Confirm  : ********

d)     Validity   :  Developer Choice any Number

e)      Organization :  Any Name

Finally Click Next

It will display the list & apk destination & Click Finish

Thank you.

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Technologies used in 0G (Zero Generation) or Mobile Radio Telephone System

Which technologies were used in 0G or Mobile Radio Telephone system ?

The following technologies were used in 0G or Mobile Radio Telephone System 1) Push to talk 2) Mobile Telephone System (MTS)  3)Improved Mobile Telephone Service (IMTS) 4) Advanced Mobile Telephone System (AMTS) systems 5) MTD (Mobile telephony system D) 6) OLT (Offentlig Landmobile Telefoni or Public Land Mobile Telephony).


Push-to-talk (PTT) also referred as Press-to-Transmit provides half duplex communications to the two way radio i.e. only one person will speak at a time and other should hear. Here a button was used to switch different operations i.e. when a person wants to speak the button should be pressed; this enabled the transmitter and the receiver gets disabled automatically. Button should be released when they are done. Similarly the listener presses the button to reply; hence it was named as push to talk. Push-to-talk (PTT) also supports group calling i.e. one person can speak with many other persons of the same group. In this system only one large transmitter with single channel was used for both sending and receiving.

Example: At the airport, the air traffic controller uses one radio frequency to speak to all the pilots under him, in such a way all other pilots are aware of all the aircrafts position at that moment.


Mobile telephone system (MTS) was introduced in United States in 1946. Mobile telephone system used transceivers, these transceivers were too large to carry, so they were placed in vehicles .Mobile telephone system (MTS) was an analog system using half duplex mode of communication (voice signals can either be transmitted or received at an instance of time).In MTS system the entire land was divided into sections where each section had a Base station with a single high power transmitter which controls all the operations of that section. All the base stations in every section used the same frequency, so in order to avoid radio interference the base stations needed to be far away from each other. MTS used Push To Talk (PPT) technique. It used a PPT switch to turn on/off the transceiver. Pressing the PPT switch would turned on the transmitter and releasing the switch would turn on the receiver and the transmitter would automatically get off. When the user needs to make a call the callers need to make a call to the MTS operator where the operator would ask for the Mobile subscriber number and would find an idle channel for transmitting the call to the mobile terminal. The calls in MTS were switched manually. The major drawback of MTS was congestion as only three channels were provided that means only three voice calls would be made at a time in a specific sector.


Improved Mobile Telephone Service (IMTS) was an advance version of MTS (Mobile telephone service). IMTS was the first full duplex system (voice signals can be transmitted and received at the same time), two way communications were supported. Push to talk system was eradicated which was the prime factor of MTS. The main advantage of IMTS was that it supports direct dialing i.e. the user can directly call PSTN (Public switched telephone network) rather than calling operator. IMTS used transmitter of 200 watt, this high powered transmitter was placed on a hill top to cover the entire town or city (covered area is referred as cell).In IMTS Bandwidth was narrowed to attain more number of frequencies. Using IMTS each call needed two radio channels one channel to transmit and one of receive. Only 33 channels were available with operating frequencies Roaming was not support due to lack in number of channels. As the high powered transmitters and same frequency were used neighboring cell had to be far away from each other in order to avoid interference. Fading is one of the major problems of Improved Mobile Telephone Service (IMTS).


Mobile telephone System A: Mobile telephone System A was the first telephone system in Sweden which was developed by Sture Lauhren and Ragnar Berglund at Swedish Telecom. In 1956 MTA started of with its commercial services. It was the first automatic mobile telephone system in the world which provides direct calling i.e. the user can dial and get a call from the other telephone user without the telephone operator’s support. This system had 125 subscribers; this system was mostly used by banks, industries, government offices, various agencies and transport companies etc. The drawback of this system were the telephone size was bulky , call setting time was more , the system was bit complex so using the system was difficult. With these limitation this system was demolish in 1969.


Mobile telephone System B: Mobile telephone System B was the modified version of Mobile telephone System A developed by Berglund. In 1965 MTB started of with its commercial services in Stockholm. The Swedish Telecom company gave the mobile telephones on rent to the subscribers. The call could only be made up to three minutes, after three minutes the call becomes noisy and had to be disconnected. This system had 600 subscribers. MTB was demolished in 1983.


Mobile telephone System D: Mobile telephone System D also known as   Mobiltelefonisystem D in Swedish was introduced in 1971 in Sweden.  This system worked on the frequency band of 450 MHz. This system had 80 radio channels and 110 radio base stations. More than 700 operators were used in this system. To make a call the user need to know the location of the other end user i.e. the other subscriber (to whom the call was to be received) so that the operator could transfer the call to the nearest radio base station. This network had 20,000 subscribers. MTD was also used in Denmark and in Norway and allowed roaming facility within the Scandinavian countries. This System was demolished in 1987.


OLT (Offentlig Landmobile Telefoni or Public Land Mobile Telephony):Public terrestrial mobile telephone service also known as Norwegian for Offentlig Landmobil Telefoni (OLT) was the first manual mobile telephone system. OLT was launched by Televerket in 1966. The OLT network works on VHF band 160MHz where Frequency modulation technique is used on 160 -162 MHz (Mobile Unit) and 168-170 MHz (Base Station). The Major parts of country didnot have coverage but in 1981 it had 30,000 subscribers which made it the world’s largest network of that time. Each user was allotted  five digit number. Mobile used for this network were mostly Half duplex (voice signals can either be transmitted or received at a time) except few expensive mobiles. These Expensive mobiles were full duplex (voice signals can be transmitted and received at the same time).The main drawback of OLT system was anybody could hear the conversation and with the increase in number of subscribers the service went short of capacity.Image